![]() New Features (OpenBOR improvements since last ProjectX release): Various internal features to improve performance/functionality Two (or more) player / enemy animations at once Added threaded timer support, allowing more dynamic entities.įuture Features (not implemented fully at this stage due to time constraints): Speed improvements - using Intel Compiler 2013 ![]() Dynamic gameover background animations (per level per character) ProjectX specific loading images/text (replacing OpenBOR) to avoid confusion. ![]() Yup yup! This is the new engine we are going to work, is a heavy modified version of the OBor Engine, but modified and fixed for the necessities of Project X, this version will be possible thanks to Boltaction, that i want to give my big thanks (and the fans should too) for his help on this, the R-Engine will mark a before and after in our development, optimization and playable options, if you dont believe that this is really important, check this out:
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